Hey all,
I've been reading up on some of the Mage theorycraft and I thought I'd post here to see if anyone is interested in some discussion. If anyone has any suggestions, feedback, or corrections please post them.
Arcane:
My main spec is Arcane (57/3/11). All the raiding I have done since 80 has been in this Arcane spec. It's great because it has very high single target damage, high burst damage, and a very low hit cap. The 6% we get from talents basically means that we're going to be hit capped in any kind of epic gear, as far as I can tell. Arcane isn't exactly the most mobile spec, as we don't really have DoT's we can throw up, so all of our damage comes directly from casting. If we're not casting, we're not doing damage. (And your skill in Staves probably isn't even close to 400 so don't try that) We have Arcane Barrage for on-the-move-damage, but it's not much, and it will kill any Arcane Blast buff stack that you have.
The rotation that I have found works best is to spam AB until you have 4 stacks, and if AM has procced by then, use AM, then go back to AB. If you get to 4 stacks, and AM has not procced, you have a couple options. You can continue to spam AB (mana intensive), or you can clear your stack with a slow AM. In what I've read, it is considered a DPS loss to use Arcane Barrage to clear your stack, and it's better to use a slow AM. I have not personally measured this. Formerly, I would spam AB until 4 stacks, them AM, and then Barrage, then back to AB. Recently I have eliminated Barrage from my rotation completely (unless I am moving and have < 2 stacks of the AB debuff). My DPS has been better since I eliminated Barrage, particularly when I pop any of my cooldowns or during Heroism.
My absolute highest DPS comes by straight spamming AB. For instance, if a boss is down to about 10% health and I have cooldowns available, I will pop Icy Veins/Arcane Power/Talisman and go straight Arcane Blast. This is extremely mana inefficient, but it's not a bad thing to *try* to have going OOM coincide with the boss going down. If the boss dies and you have a significant amount of your mana pool left, you may have missed out on some damage.
One other thing that I just recently started doing is trying to time my Evocation at the last second of either Icy Veins or Heroism. This is just off the top of my head, but I think Evocation usually takes about 8 seconds to channel. If you pop it during Icy Veins, it will be down to about 6 seconds; during Heroism it will be closer to 5 seconds. The benefits of this are twofold: 1. Faster channeling means back to casting faster means more DPS 2. You are less likely to lose a tick or all of your Evocation due to a raid mechanic. No one ever told me about this, but it might be old news. Great trick though.
An AoE trick I use: If I have a mob that's going to be around for a while (like ICC trash) I will start with a Blizzard, pop Presence of Mind, Flamestrike them, and then back to Blizzard. You may lose a GCD during this, but the added DPS is pretty nice. Additionally, if you were to cast a Rank 9 Flamestrike followed by a rank 8 Flamestrike, the DoT's stack. Theorycrafters will say that Flamestrike is our best AoE when executed correctly (even in Arcane spec) however, since so many people's DPS is so high, worrying about AoE-ing trash really won't matter in the long run. It may be better to just go straight Blizzard and have the spare time to finish up some whispers.
Gemming for Arcane, Runed Cardinal Rubys take priority. If you have an item that gives a Spirit bonus for gemming correctly, it is probably more beneficial to just go straight Runed. If the bonus is spellpower, there are a couple good gems out there (SP/Crit, SP/Haste I think). These are good for getting to the bonus while actually adding stats that we care about, and also for making sure your meta isn't broken. Gemming for intellect isn't necessary.
Fire:
I don't know very many fire Mages, so I'll keep this relatively short and general. If anyone has seriously raided fire then please share your experience. Fire apparently was the raiding spec in BC, but I wasn't around then so I don't really know.
The most popular spec for raiding Fire is 18/53/0. There are a couple of variations here, it kind of depends on if you want to sacrifice some range for spirit. Fire has very good multi-target DPS, benefiting DoT's and a bunch of crits. Unfortunately, Fire has a very high hit cap because it doesn't get any help from specs. Unbuffed you're going to need 440+ hit rating in order to be hit capped. This will be less of a problem in 25 man raids because you will likely have a Dranei buff and a SPriest/Boomkin buff. I have tried using Fire in a couple of raids, but I do not have hit high enough to really test this to its full potential. Thus, my DPS was much much lower than when I use Arcane. Much of this is also related to the fact that I am just learning the Fire rotation and likely have many huge leaks.
Here's a quick summary of the Fire rotation as I understand it (for single target). Start with Scorch in order to get the Fire crit debuff, then throw on Living Bomb, then spam Fireball (and Pyroblast whenever Hot Streak procs). Your highest priority is keeping LB on the target as well as the Scorch debuff. Also, if HS pros at the same time as LB running out, refresh LB before firing off a Pyroblast.
That's about it for Fire. There's a lot of theory out there, but like I said I haven't had a chance to test it much. I'm going to save it for Heroics because Fire is fun, and a nice change of pace.
If you want to talk gear, there's a ton of info out there. The simplest thing to do (for Arcane) would be to get 4pc T10 (hood, chest, gloves, and shoulders), and Leggings of Woven Death. The T10 pants are the weakest in the set, imo. Once you're dressed, you can move on to your flair.
I'd love to hear other people's rotations, thoughts on gear, gemming suggestions.